[arg_discuss] Topic of the Week July 20: DesignerResponsibilities to the Public
Wendy Despain
wendeth at wendydespain.com
Thu Jul 23 01:37:26 EDT 2009
I think this idea of an icon - universal across many (ideally, all)
ARG-like things on the web is brilliant. I'd use it on my projects.
Wendy Despain
quantumcontent.com
On Wed, July 22, 2009 5:04 am, Brian Clark wrote:
> I'd be happy to use that icon ... once advertisers, public relations
> experts
> and politicians agree to use it as well. May I suggest a "May Contain
> More
> than 40% Fiction"?
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org
> [mailto:arg_discuss-bounces at igda.org] On
> Behalf Of D B Wall
> Sent: Tuesday, July 21, 2009 5:45 PM
> To: Discussion list of the IGDA ARG SIG
> Subject: Re: [arg_discuss] Topic of the Week July 20:
> DesignerResponsibilities to the Public
>
> I'm curious this group's reaction to a simple thought... as icons
> associated
> with certain connected/web2.0/social media/whatever you choose to call
> it
> efforts have become conventions in UI design over the past few years,
> I
> wonder if a simple, universal icon representing fictional realities on
> public facing materials could be established with similar effect.
> Twitter,
> Facebook, RSS, digg, even USB, and the power on button have effective,
> well-adopted and unobtrusive icons. Why can't ARGs?
>
>
> On Monday, July 20, 2009, at 10:10AM, "Andrea Phillips"
> <andrhia at gmail.com>
> wrote:
>>This isn't on the list of upcoming topics on the wiki, but this was
>>something that I found myself blathering about a lot at ARGfest this
>>weekend. I thought I'd bring it to the list.
>>
>>We've talked about our responsibilities and ethical guidelines on the
>>list before, mainly in terms of what we owe the players. But we're
>>putting material out there in the real world, and it's possible --
>>even likely -- that somebody who isn't a player, doesn't know
>> anything
>>about ARGs, and has no reason to doubt your credibility will stumble
>>into a piece of your game and think it's real.
>>
>>One example: In Routes, we made up a couple of fictional websites for
>>pharmaceutical companies, and we did a little nail-biting over what
>>'advanced treatments' we had this company working on. Could we talk
>>about our fictional success with gene therapy to treat Parkinson's?
>>What if a person with Parkinson's came upon our site via Google and
>>thought it was real? We decided there was an ethical problem there.
>>
>>There are other examples that spring to mind, too -- most notably
>>innocent bystanders who might witness something terrifying and call
>>the police that turns out to be a live event for a game.
>>
>>So how do you manage these risks? What do you consider your
>>responsibilities to the public at large?
>>
>>--
>>Andrea Phillips
>>http://www.aaphillips.com
>>AIM: Andrh1a * Skype: Andrhia
>>Words * Culture * Interaction
>>_______________________________________________
>>ARG_Discuss mailing list
>>ARG_Discuss at igda.org
>>http://five.pairlist.net/mailman/listinfo/arg_discuss
>>
>>
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Wendy Despain
quantumcontent.com
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