[arg_discuss] Topic of the Week July 20: DesignerResponsibilities to the Public

Wendy Despain wendeth at wendydespain.com
Thu Jul 23 01:37:26 EDT 2009


I think this idea of an icon - universal across many (ideally, all)
ARG-like things on the web is brilliant. I'd use it on my projects.

Wendy Despain
quantumcontent.com


On Wed, July 22, 2009 5:04 am, Brian Clark wrote:

> I'd be happy to use that icon ... once advertisers, public relations

> experts

> and politicians agree to use it as well. May I suggest a "May Contain

> More

> than 40% Fiction"?

>

> -----Original Message-----

> From: arg_discuss-bounces at igda.org

> [mailto:arg_discuss-bounces at igda.org] On

> Behalf Of D B Wall

> Sent: Tuesday, July 21, 2009 5:45 PM

> To: Discussion list of the IGDA ARG SIG

> Subject: Re: [arg_discuss] Topic of the Week July 20:

> DesignerResponsibilities to the Public

>

> I'm curious this group's reaction to a simple thought... as icons

> associated

> with certain connected/web2.0/social media/whatever you choose to call

> it

> efforts have become conventions in UI design over the past few years,

> I

> wonder if a simple, universal icon representing fictional realities on

> public facing materials could be established with similar effect.

> Twitter,

> Facebook, RSS, digg, even USB, and the power on button have effective,

> well-adopted and unobtrusive icons. Why can't ARGs?

>

>

> On Monday, July 20, 2009, at 10:10AM, "Andrea Phillips"

> <andrhia at gmail.com>

> wrote:

>>This isn't on the list of upcoming topics on the wiki, but this was

>>something that I found myself blathering about a lot at ARGfest this

>>weekend. I thought I'd bring it to the list.

>>

>>We've talked about our responsibilities and ethical guidelines on the

>>list before, mainly in terms of what we owe the players. But we're

>>putting material out there in the real world, and it's possible --

>>even likely -- that somebody who isn't a player, doesn't know

>> anything

>>about ARGs, and has no reason to doubt your credibility will stumble

>>into a piece of your game and think it's real.

>>

>>One example: In Routes, we made up a couple of fictional websites for

>>pharmaceutical companies, and we did a little nail-biting over what

>>'advanced treatments' we had this company working on. Could we talk

>>about our fictional success with gene therapy to treat Parkinson's?

>>What if a person with Parkinson's came upon our site via Google and

>>thought it was real? We decided there was an ethical problem there.

>>

>>There are other examples that spring to mind, too -- most notably

>>innocent bystanders who might witness something terrifying and call

>>the police that turns out to be a live event for a game.

>>

>>So how do you manage these risks? What do you consider your

>>responsibilities to the public at large?

>>

>>--

>>Andrea Phillips

>>http://www.aaphillips.com

>>AIM: Andrh1a * Skype: Andrhia

>>Words * Culture * Interaction

>>_______________________________________________

>>ARG_Discuss mailing list

>>ARG_Discuss at igda.org

>>http://five.pairlist.net/mailman/listinfo/arg_discuss

>>

>>

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Wendy Despain
quantumcontent.com



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