[arg_discuss] ToW: Idea Graveyard
Thomas Maillioux
thomas.maillioux at gmail.com
Tue Jul 7 13:29:10 EDT 2009
2 cents time !
Much like Jeff, I have a notebook where ideas land sooner or later before
being used or coldpac'd for later use. The deciding factors for
ideas/projects/puzzles to remain stuck there are either :
Theme : doesn't quite fit the overall theme of the game/adventure being
offered
Mechanics : too complicated for the target audience/faulty in a way or
another
Timing : project suffers from a lack of time, preventing everyone that could
be involved to meet up and plan something definitive.
That's about it really - the last few months have seen me focusing on my job
as a librarian and writing about ARGs instead of designing/writing anything
directly related.
T.
2009/7/7 David Flor <dflor71 at gmail.com>
> Damn you all, you're all just making me regret not going to ARGFest
> even more. I would have loved to extract... er... I mean discuss...
> some of your ideas.
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