[arg_discuss] Topic of the Week Aug. 17: Ghost Players

O'Donnell, Dean M dodo at WPI.EDU
Mon Aug 17 12:14:45 EDT 2009


As used at ARGFest, it was a term denoting "players" who were actually controlled by the PMs.

So if the real players got stuck on a puzzle, the Ghost Player could send a hint as if he just had a brainstorm.

Dean
________________________________________
From: arg_discuss-bounces at igda.org [arg_discuss-bounces at igda.org] On Behalf Of Hugh Davies [marcus.helm at gmail.com]
Sent: Monday, August 17, 2009 11:46 AM
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] Topic of the Week Aug. 17: Ghost Players

I'm assuming Ghost Player are those uncommitted followers of a games
narrative who rarely make their presence known.

A ludic term for lurking?

hugh


On Mon, Aug 17, 2009 at 4:39 PM, Nathan Mishler <nathan at studiocypher.com>wrote:


> Okay.

>

> Hmm. Define Ghost Players?

>

> On Mon, Aug 17, 2009 at 10:08 AM, Andrea Phillips<andrhia at gmail.com>

> wrote:

> > The topic of "Ghost Players" came up at ARGfest.

> >

> > Discuss.

> >

> > --

> > Andrea Phillips

> > http://www.aaphillips.com

> > AIM: Andrh1a * Skype: Andrhia

> > Words * Culture * Interaction

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> >

>

>

>

> --

> Nathan Mishler

> Studio Cypher, LLC

> "Curious Games for Curious People"

> http://www.twitter.com/StudioCypher

> (812) 361-5981

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