[arg_discuss] Fwd: [SIGs-Admin] Call for Research Proposals Global Game Jam 2010

Andrea Phillips andrhia at gmail.com
Thu Aug 13 10:26:04 EDT 2009


I thought you guys might find this interesting. :)


---------- Forwarded message ----------
From: Susan Gold <goldfile at gmail.com>
Date: Wed, Aug 12, 2009 at 8:28 AM
Subject: [SIGs-Admin] Call for Research Proposals Global Game Jam 2010
To: Private list for SIG leaders <sigs-admin at igda.org>, IGDA Game
Education Listserv <game_edu at igda.org>, listserv at uta.fi,
icec at listserver.tue.nl



Please Distribute Widely

Global Game Jam 2010

(http://globalgamejam.org)

Call for Research Projects

In the framework of the Global Game Jam 2010, we are inviting all
interested applicants to submit a research project.

Last year’s Global Game Jam gathered professionals, students and
hobbyists from over 54 locations worldwide with the goal of developing
games over a weekend. The result was 1650 people making 370 games.
This year’s GGJ promises to include an even larger number of sites
around the globe. The organizers believe this presents a unique
opportunity for researchers interested in questions such as, but not
limited to:

·      Global trends in game development, as exemplified by GGJ games

·      Cross-cultural communication in game jam game development

·      Team creation and management in game jam game development

·      Project management in game jam game development

·      Iterative design and rapid prototyping in the context of a game
jam event.

·      Time-constrained innovation and experimentation: game jams as
development event.

·      Global business perspectives of the Global Game Jam.

We hereby invite scholars in any field who wish to address research
questions through the Global Game Jam event to submit a research
project application.

There is no specific topic, methodology or approach that is favored,
so long as the question can be well addressed through observation of
or post-analysis of the GGJ event and outcomes. Some questions that
will guide the reviewing process include:

·      Is the proposal for a project that will add to the total body
of knowledge, increase understanding, or improve game design,
collaboration, or other academic disciplines?

·      Why is the project needed?

·      What long-term intellectual and/or economic benefits can be
derived from it?

·      How does the project relate to research that has already been
done in the area?

·      What will it accomplish?

·      Will the results interest a meaningful audience or serve a
particular group of users?

·      Have project goals been well conceptualized and well presented?

·      Is the outcome of the study clear?

·      Are project objectives realistic and clearly defined? Will the
methodology achieve the desired outcomes? Does the design permit the
evaluation of achievement of project goals?

·      Is the methodology practical and logical? Have the correct
questions been asked?

·      Has the applicant proved familiarity with the field; has the
appropriate background research been done?

·      Have all the procedures been fully described?

·      Are the concepts original and innovative?

·      How will the results be disseminated to reach appropriate audiences?

We encourage research projects that can have potential industry
outcomes or applications, and we welcome projects that add to
understanding of and further development of the cultural and social
importance of the Global Game Jam.

Accepted projects will be integrated into the development and
arrangement of the Global Game Jam 2010. Selected research projects
will be featured as a part of the Global Game Jam (GGJ) 2010 event.
Accepted projects will also have the opportunity of using the global
network of sites from the early stages of the Global Game Jam
organization. The Global Game Jam will also provide letters of support
to aid researchers in seeking funding to support the research, and
will assist in the distribution and collection of informed consent
forms. (Note that acceptance does not include research funding:
researchers are required to fund their projects).

Application Requirements

Submissions should consist of:

A 3000 word maximum project description, including:

a. Goals and objectives,

b. Review of the relevant literature,

c. Expected outcomes,

d. Relevance for the game industry,

e. A comprehensive timeline.

A short CV for each of the applicants.

Brief history of current and past support

Application Deadline

Applications must be submitted no later than October 1st, at 12:00
CET. Email applications to cfp at globalgamejam.org

Announcement of Results

After review by the Global Game Jam research committee, applicants
will get an answer by October 20th, 2009.

Global Game Jam Research Proposal Committee

·      Dr. Marinka Copier – New Media and Digital Culture at Utrecht
University & School of Art and Technology at Utrecht School of the
Arts (HKU); Utrecht, the Netherlands

·      Dr. Katherine Isbister – Digital Media and Computer Science &
Engineering at Polytechnic Institute of New York University; Brooklyn,
USA

·      Dr. Magy Seif El Nasr – School of Interactive Arts & Technology
at Simon Fraser University; Vancouver, Canada



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--
Andrea Phillips
http://www.aaphillips.com
AIM: Andrh1a * Skype: Andrhia
Words * Culture * Interaction


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