[arg_discuss] arg list
Hugh Davies
marcus.helm at gmail.com
Fri Apr 10 07:18:07 EDT 2009
Here are concerns expressed to me by groups i have pitched ARG's at:
How proven are ARG's as either effective marketing tools or entertainment?
What is the proven outlay to success ratio?
How do we ensure that the games direction / narrative is not hijacked by
antagonistic players?
Isnt there a danger of fraud if people mistake the ARG for truth and cant we
be sued for damages if things go wrong?
Does anyone actually get ARG's?
>From an experience design POV, ARG's have a lot of room for people to become
bored or distracted from playing them?
Were'nt ARG's cool about 3 years ago - what new ideas do you have?
hugh
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