[arg_discuss] we are obsolete (RE: Copycat warning overalternative reality games)
Steve Peters
scpeters at gmail.com
Thu Oct 9 14:04:01 EDT 2008
At this point, we've been referring to them as Participatory Entertainment
Experiences...
On Thu, Oct 9, 2008 at 10:31 AM, Brian Clark <bclark at gmdstudios.com> wrote:
> > I don't know if there is a new name. It's just
> > experience, entertainment, storytelling.
>
> Challenging you: none of those things are new. ARG-SIG abolished?
>
> > "WE MUST CREATE TV-LIKE VIDEO FOR ONLINE" is what
> > the big change is.
>
> Maybe for some, others of us have been grappling with that line of request
> for years (so it doesn't seem to new to me either: less "new" than ARG, in
> fact.)
>
> But again, not an IDGA SIG, right? Abolished!
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org]
> On
> Behalf Of Dan Hon
> Sent: Thursday, October 09, 2008 1:27 PM
> To: Discussion list of the IGDA ARG SIG
> Subject: Re: [arg_discuss] we are obsolete (RE: Copycat warning
> overalternative reality games)
>
> I don't know if there is a new name. It's just experience,
> entertainment, storytelling.
>
> The fact that we're using all the available media in an appropriate
> way, rather than being hamstrung and saying "WE MUST CREATE TV-LIKE
> VIDEO FOR ONLINE" is what the big change is, I think, and "ARG"
> really, really doesn't describe that.
>
>
> --
> Dan Hon, CEO, Six to Start
> m: +44 7870 600 828
> t: +44 33 3340 7490, f: +44 33 3340 7494
>
>
>
>
> On 9 Oct 2008, at 18:25, Brian Clark wrote:
>
> > So what are the steps necessary to change the name of the SIG? And
> > if we
> > were to rename the common interest of the SIG in terms of game
> > design, what
> > is the correct label?
> >
> > It will never change without a new community-consensus label, and I
> > don't
> > have much to offer in way of solution. Experience design has always
> > been our
> > focus, and game is just one thing of many that people can experience
> > together.)
> >
> > Crossmedia certainly isn't that: there are tons of existing
> > organizations
> > that service that space in great variety (like SIGGRAPH, BANFF and
> > others.)
> > It seems for IDGA, that umbrella needs to be more confined to gaming.
> >
> > -----Original Message-----
> > From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org
> > ] On
> > Behalf Of Dan Hon
> > Sent: Thursday, October 09, 2008 11:32 AM
> > To: Discussion list of the IGDA ARG SIG
> > Subject: Re: [arg_discuss] Copycat warning over alternative reality
> > games
> >
> > The article in the magazine is actually much longer - I'm trying to
> > get hold of a print copy at the moment. Suffice to say that we're
> > trying really, really hard to stop talking about "ARGs" - instead
> > talking about "traditional ARGs" and the new, more general, cross-
> > platform entertainment/game hotness. Which, really, is just
> > Interesting and Engaging Content, Optimised to the Medium and Platform
> > It's Being Delivered On.
> >
> > --
> > Dan Hon, CEO, Six to Start
> > m: +44 7870 600 828
> > t: +44 33 3340 7490, f: +44 33 3340 7494
> >
> >
> >
> >
> > On 9 Oct 2008, at 16:29, Adrian Hon wrote:
> >
> >> Yeah, not a lot in that article surprises me; just confirms that
> >> these
> >> guys don't really understand what's going on. I don't really have a
> >> lot to offer this discussion other than saying 'I agree'. Certainly
> >> it's a shame that ARGs are being pigeonholed in this way (not that
> >> 'ARG' as a term holds a lot of useful meaning). Most of the
> >> interesting work is being done outside of marketing, right now.
> >>
> >> Adrian
> >>
> >> On Thu, Oct 9, 2008 at 4:02 PM, Brian Clark <bclark at gmdstudios.com>
> >> wrote:
> >>> No one took "The Hand Grenade" Monello's bait, eh? No assist from
> >>> me, sir:
> >>> this was what had me foaming at the mouth 2 ARGfests ago.
> >>>
> >>> "ARG" isn't just "a marketing approach" ... it is one that isn't
> >>> even loved
> >>> by marketers. Attempts to reclaim in the word in non-ironic ways
> >>> are doomed
> >>> to failure, which is why very few of us as practitioners use that
> >>> word
> >>> anymore.
> >>>
> >>> Upsides are broader than even what "The Hand Grenade" suggests,
> >>> though, as
> >>> his definition still doesn't provide a place for non-fiction in that
> >>> continuum. Or maybe what ever supplants ARG only cares about obvert
> >>> fiction,
> >>> but the same principles work without having to play make believe.
> >>>
> >>> But in reality, that news story is no stranger than "Marketers Still
> >>> Struggle To Understand This Strange Nightmare World They Inherited".
> >>>
> >>> :)
> >>>
> >>> -----Original Message-----
> >>> From: arg_discuss-bounces at igda.org [mailto:
> arg_discuss-bounces at igda.org
> >>> ] On
> >>> Behalf Of Mike Monello
> >>> Sent: Wednesday, October 08, 2008 10:52 AM
> >>> To: Discussion list of the IGDA ARG SIG
> >>> Subject: [arg_discuss] Copycat warning over alternative reality
> >>> games
> >>>
> >>> Stories like this are why I always bristle against defining an ARG
> >>> versus
> >>> living under a looser definition such as cross-media narrative or
> >>> similar.
> >>>
> >>> I still maintain we are (or should be) in a period of extreme
> >>> experimentation, the results of which will ultimately define what
> >>> it is and
> >>> what the sub-genres or styles are. When we codify a strict
> >>> definition around
> >>> ARG, we turn it into a series of tactics rather than a formal
> >>> structure
> >>> under which an infinite variety of projects can live. When people
> >>> use the
> >>> term "ARG," it should be the way people use "sitcom" or "soap-
> >>> opera" -- only
> >>> a specific form of cross media engagement.
> >>>
> >>>
> >>>
> >
>
> http://www.nma.co.uk/Articles/39895/Copycat+warning+over+alternative+reality
> >>> +games.html
> >>>
> >>> Copycat warning over alternative reality games
> >>>
> >>> Platform: Internet | Author: Luan Goldie | Source: nma.co.uk |
> >>> Published:
> >>> 08.10.08
> >>>
> >>> Brands are being warned against rashly adopting alternate reality
> >>> games
> >>> (ARGs) as their use as immersive brand experiences takes off.
> >>>
> >>> Cancer Research, Red Cross and Puffin (whose Young Bond ARG ends
> >>> this week),
> >>> are among the recent wave of brands to join the new trend for
> >>> creating ARGs,
> >>> which aim to engage consumers in connected online and offline
> >>> activities.
> >>>
> >>> Early ARGs have been successful. McDonald's The Lost Ring game,
> >>> supporting
> >>> its sponsorship of the Beijing...
> >>>
> >>> ... Olympics, attracted more than 2.5m people in 100 countries, for
> >>> example.
> >>> However, the online industry has urged brands to be cautious about
> >>> adopting
> >>> them ad the next craze.
> >>>
> >>> Toby Feldman, marketing director for wrestling federation WWE, said
> >>> the
> >>> organisation had looked at ARGs as a marketing technique but
> >>> decided it
> >>> would not be an appropriate engagement tool.
> >>>
> >>> "It's down to the brand you have. One size never fits all, and if
> >>> it's not
> >>> relevant then it can very quickly become gimmicky," said Feldman.
> >>> "If you're
> >>> first to do something then it will work as it will stir interest and
> >>> publicity."
> >>>
> >>> "Everyone looks for innovative ways to get messages across but if
> >>> too many
> >>> others follow suit then it becomes run of mill and waters down its
> >>> effectiveness," he added.
> >>>
> >>> Likewise, Rei Inamoto, co-chief creative officer at AKQA's US
> >>> office, the
> >>> agency behind McDonald's The Lost Ring, said, "I do feel that ARGs
> >>> are a bit
> >>> of a fad right now. If agencies and clients do it blindly just
> >>> because it's
> >>> the buzzword, it will just lead to copycat tactics."
> >>>
> >>> However, Alex Miller, head of Jam, i-level's social media
> >>> department, said
> >>> it was clear why ARGs are becoming popular among brands looking to
> >>> create
> >>> strong brand connections. "If the buzzwords at the moment are
> >>> audience
> >>> participation, interaction and empowerment then a branded ARG, if
> >>> executed
> >>> well, ticks all of those boxes," he said.
> >>>
> >>> Adrian Hon, chief creative officer at ARG specialist Six to Start,
> >>> which
> >>> recently rolled out a cross-media competition for Penguin called We
> >>> Tell
> >>> Stories, agreed that interest was growing. "It hasn't happened
> >>> overnight,
> >>> but we're now getting brands coming to us all the time. Two years
> >>> ago we had
> >>> to explain what these games were for, but now it's very popular and
> >>> we're
> >>> getting approached all the time."
> >>>
> >>> Other major brands, while not ruling out ARGs feel it's too early
> >>> to make
> >>> the investment. Emma Jenkins, head of interactive marketing at
> >>> Procter &
> >>> Gamble, said, "It's still very new and gaming is evolving so
> >>> rapidly.
> >>> Anything we do has to stay in line with our consumers, so we
> >>> wouldn't rule
> >>> it out completely. We'd look at it, but not yet."
> >>>
> >>> Audi's UK PR manager David Ingram agreed. In 2005, Audi US launched
> >>> ARG The
> >>> Art of the Heist, which encouraged players to find a stolen Audi
> >>> A3. The
> >>> game had more than half a million participants and created over
> >>> 4,000 test
> >>> drives.
> >>>
> >>> "We're a bit more traditional," said Ingram. "ARGs have never been
> >>> on the
> >>> cards for us. We've run campaigns on PlayStation and we're
> >>> confident in
> >>> doing that, but not ARGs yet."
> >>>
> >>> ARGs utilise media across multiple platforms, including mobile,
> >>> print,
> >>> outdoor and online, with the player often able to influence the
> >>> story. The
> >>> first ARG was The Beast, used to promote the film Artificial
> >>> Intelligence,
> >>> with players taking part in a game that incorporated websites,
> >>> email,
> >>> telephone conversations.
> >>>
> >>> Sky won an nma Effectiveness Award in 2007 for its ARG for TV show
> >>> 24. Last
> >>> week the Red Cross launched its Traces of Hope ARG to raise
> >>> awareness of
> >>> civilians separated from their friends and families due to
> >>> conflicts around
> >>> the world.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ---
> >>> Mike Monello
> >>> Partner, Campfire
> >>> http://www.campfirenyc.com
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> ARG_Discuss mailing list
> >>> ARG_Discuss at igda.org
> >>> http://five.pairlist.net/mailman/listinfo/arg_discuss
> >>>
> >>> _______________________________________________
> >>> ARG_Discuss mailing list
> >>> ARG_Discuss at igda.org
> >>> http://five.pairlist.net/mailman/listinfo/arg_discuss
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >> --
> >> Adrian Hon - mssv.net
> >> Chief Creative at Six to Start - www.sixtostart.com
> >> Founder of Let's Change the Game - www.letschangethegame.org
> >> _______________________________________________
> >> ARG_Discuss mailing list
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