[arg_discuss] Interactive Experiments
Julien Aubert
julien at extralab.fr
Thu Oct 2 18:45:11 EDT 2008
That is very interesting Morgan, fantastic idea!
Are there any links you'd like to share?
2008/10/2 Morgan Calhoon <morgan at calhoonplay.com>
> Hey...sorry for the delay in responding, I just finished putting up an art
> exhibition...
>
> When I do my "interactive experiments" I try to find a simple mechanic or
> interaction that I think might be an interesting component to a larger
> game.
> They are not always completely unique, but I want to see firsthand how the
> activity develops and how users interact with it and the other
> participants.
>
>
> Since I'm in graduate school and work part-time at a board game
> manufacturer, I have a lot of exposure to people who would have enough time
> or interest to participate. The undergraduates and other graduate students
> have all been very helpful and are easily persuaded by the promise of a
> good
> time or a beer. My coworkers are also helpful because they are curious what
> I'm doing in graduate school. I usually use a very small number of people
> for at least the initial experiment - I've used as little as three. After
> deciding if the idea has any promise I refine the experiment and try it
> again. The most participation I have had is 30 people.
>
> I understand that games and interactions change with the number of
> participants, but I like that this method prevents me from wasting time on
> things that won't work and helps me figure out the bugs on ideas. Most of
> my
> experiments are fairly low tech, at least initially. I usually have ideas
> about how I'd like the tech parts to work, but sometimes I think it's more
> important to see if the basic idea is any fun before trying to figure out
> how to make the technology work properly. I'm just getting to a point where
> I'm starting to combine my experiments together.
>
> I tend to think a lot about the system and functions of a game first and
> then add a story or skin to it. Most people I have met seem to work the
> opposite way, but this seems to work for me.
>
> I'm including the analysis of one of my experiments below...
>
> *Name:* What Would You Do? (WWYD?)
>
> *Objective:* to test out picture messaging as a potential game mechanic, to
> see if players are more or less adventurous with someone else's decisions,
> to transfer some in-game control from the game's creator to the game's
> players, to see if players would play a game where they needed to be "on
> call" for a set amount of time.
>
> *Importance:* I am very used to controlling games because I created them
> and
> it was important for me to temporarily relinquish some of that power,
> perceived or actual, to the players. I needed to be just as dedicated to
> the
> game as the players for the game to function. I was curious if the picture
> messages would be engaging enough to hold the players' attention and
> dedication for 3 hours.
> *
> Method/Gameplay:* I gathered 3 participants (2 graduate students and 1
> adult
> with a typical work schedule) to play the game on a predetermined Friday
> from 10am-1pm. Each participant was sent a picture message the evening
> before to remind them of the event. At 10am I sent all players a picture
> message and a short question. Example: I took a picture down the street
> where I was and asked, "Where should I go?" Then I would follow the
> directions of the person who responded first and took another photo to show
> what I did. This process continued once every 15 minutes.
> *
> Strategies/Technologies:* I tried to take pictures that were interesting or
> amusing to the players. It was also important that I asked a general
> question and let the picture itself constrain possible responses further
> because I thought this would more actively involve the participants. After
> picture message the players I uploaded the question and answer images to
> flickr so that the participants could see what the outcomes were.
> *
> Outcome:* The short time period between messages made it necessary for me
> to
> think of topics and photos quickly. Sometimes I had barely sent the message
> and had already received a reply. This was relieving because I was no
> longer
> wondering what I would do next. Some of the responses were also humorous.
> Example: I took a photo of a display of books and asked, "What book should
> I
> buy for my dad?" Two of the players responded, "The one with the hot girl."
> One player said she enjoyed getting so many picture messages and the
> excitement to see what each one was of. My questions and photos got
> increasingly more random and creative as the game progressed.
>
> The game would have been improved had I figured how to upload the photos
> somewhere that the players could check to see what the outcomes were more
> immediately, instead of the following day. I think it would have also been
> interesting to allow people who do not have picture phones to participate
> from online in the decision-making process. I'm also curious what kind of
> photos and questions other people might use if they were the person in that
> role.
>
> Sorry this is so long! I really wanted to answer your questions and share
> what I'm working on.
>
> Thanks! Morgan
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--
julien aubert
aka natty foggarty (SL)
+33176622062
extralab | paris
www.extralab.fr
www.twitter.com/juli3n
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