[arg_discuss] Did you not see you can download or read the book for free online?
Andrea Phillips
andrhia at gmail.com
Sat Mar 29 13:42:27 EDT 2008
I've moderated Mr. Brager until such a time as he has something
topical and non-spammy to say.
On Sat, Mar 29, 2008 at 12:44 PM, Dan Hon <dan at sixtostart.com> wrote:
> Seriously - Adam? List Admin?
>
> --
> Dan Hon, CEO, Six to Start
> m: +44 7870 600 828
> t: +44 33 3340 7490, f: +44 33 3340 7494
>
>
>
>
>
>
> On 29 Mar 2008, at 16:25, dibrager wrote:
>
> > Programmers and gamers, go play with these tools, please!
> >
> > There is NEW JOBS AND COMMERCE here for subconscious gaming, whether
> > you are doing manual gaming or using streaming media with neural
> > interfaces. I contacted over 26 CEOs over the past decade to primed
> > their minds to this logic so they will be receptive when content
> > arrives. That content will come from you.
> >
> > How much does it take to get gamers to try something new that's
> > already built into you? It's free and it's highly advanced
> > technology. It's easy as heck to develop software directly for the
> > mind, and gaming has been the key component to my driving force.
> >
> > The fantasy travel stuff from Philip K. Dick all worked. You can
> > pre-program dreams, cram for finals by reliving all lectures, add
> > feelings to sounds, blend sensory experiences, eliminate sound
> > patterns from perceived values, and tons of other applications.
> >
> > What the heck do I have to do to get people to just experiment with
> > their own technologies so that humankind will catch a clue that
> > there is more here than evolution? We have technology to see all of
> > time!!! This is why the last line of Matthew is, "I will be with
> > you until the end of the age." When people can go see history
> > themselves from an internal system, the value of holy books change
> > to being simply guidebooks when they are found truthful, or
> > dismissed when found to be fabricated.
> >
> > Please experiment and post. I've hacked out the frameworks, doing
> > strictly volunteer work as an experimental hypnotist for over a
> > quarter-century. I've run sessions over the phone, which served as
> > my beta for streaming media in a digital field.
> > The users are contractually responsible for their actions, if you
> > use the public domain scrypnosis standard (which I put into the PD
> > in 2003 so that there was a safe and interchangable platform for
> > universal development). In this way, every individual has total
> > personal control to escape the game, but the game is software
> > written directly for the mind.
> >
> > I pitched, to Evelyn Donis, the concept of Rebooting Heaven, for we
> > finally have the 100,000,000 computer geeks on the planet to retake
> > control of this game which is spinning the system out of control.
> > Go forth and Multiply is a curse on a system. We have the
> > technology here to REBOOT both body and mind, and thus have a zero
> > population growth tool for extended life capacity, for life is
> > neither in the future or past, but only in the now.
> > Central processing units only function in the now. That is the
> > consistency of the hand tool. It is a shield, a barrier, and a
> > protection mechanism to maintain safety in the use of subconscious
> > gaming. But once you try it, you'll never go back to graphics.
> > If your mind believes something to be real, it will build anything
> > you want, including food and drink. What do you think the feeding
> > of the 5,000 are? There's a matter generator here, somewhere, that
> > needs discovery and dissemination.
> >
> > Humankind needs all the humankindness we can get. I am bringing my
> > best works forward. For heaven's sake, learn to use the tools.
> > They are fun, they are free, and they provide the best gaming
> > console you would ever want to buy, for it is already built into
> > every human on the planet, including YOU.
> >
> > Humankind is about to evolve.
> > Peace,
> >
> >
> >
> > David Brager
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>
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--
Andrea Phillips
andrhia at gmail.com
http://www.deusexmachinatio.com
Words * Culture * Interaction
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