[arg_discuss] Social Interaction in ARGs

Brian Clark bclark at gmdstudios.com
Wed Jun 25 09:37:53 EDT 2008


"I don't quite understand why all of you think it isn't a factor, and don't
see any difference between roleplay in ARGs and RPGs."

I see a huge diversity of roleplaying within individual ARGs and RPGs, let
alone in differences between the two genres.

Once of my cast members for Eldritch Errors is a fairly well known LARP
(live action roleplaying) figure, and she too wrote about the differences
there. Quoting her:

"In RPG's, there is a clear line between 'character' and 'self', or at least
clearer. When you are 'in game' you are not you, but a character that you
have created; and when the game is over, you go back to being you. ARG's are
different, in this way, because while people maintain an 'in game' and 'out
of game' understanding, their persona 'in game' is really them, the actual
person. Granted, in some cases it is an amplified version of themselves, but
regardless, it makes the interactions complicated on a whole new level that
is not touched upon often, and most times purposefully avoided, in RPG's."

From: http://www.schmeldritch.com/2007/11/on-the-inside-looking-in.html

She also focused on the difference between self and character between the
two, and pointed to a John Hughes 1988 paper entitled "Therapy is Fantasy:
Roleplaying, Healing and the Construction of Symbolic Order":
http://www.rpgstudies.net/hughes/therapy_is_fantasy.html

In that paper, Hughes tries to define roleplaying as "a recreational [...]
translation of private fantasy activities such as daydreaming into social
and game context that is structured and controlled by an agreed set of
rules."

He's interested in it as a therapist, though, because:

"One of the characteristics of collective fantasy formations such as
roleplaying is that because the creation of the fantasy is a group
communicative process, one is able to access the processes of symbol
formation in ways that are not possible when studying reports of dreams and
daydreaming. As such, collective fantasy stands as a prime example of the
symbolic interactionalist approach to the construction of meaning, a true
universe of discourse."

To boil that back to Markus, maybe the difference is that ARGs tend to have
a smaller distance between ordinary self and pretend self (as in "I'm trying
on an alternate version of myself") than "fantasy roleplaying" (where I
don't mean fantasy as in "elves and wizards" so much as "I'm escaping from
myself into a fantasy".)

Both, though, are a collective symbolic process that is constructing
meaning, and Hughes would argue both give you a symbolic peek into the minds
of the participants.

-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
Behalf Of Christy Dena
Sent: Tuesday, June 24, 2008 11:06 PM
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] Social Interaction in ARGs

Yes, I like Markus's quote too. That is exactly the kind of definition
that facilitates the continnum I was after. There can be a sliding
scale of difference between the ordinary and pretended self. To me
(and others), the difference between the ordinary self and the
pretended self is a signficant part of the experience, and therefore
influences design. I mean, there are millions of people worldwide
playing World of Warcraft, not World of Walmart. To be honest, I don't
quite understand why all of you think it isn't a factor, and don't see
any difference between roleplay in ARGs and RPGs.


On 6/25/08, Brian Clark <bclark at gmdstudios.com> wrote:

> Markus, I love the clarity of:

>

> "an ordinary self, a pretended self and a consciousness of their

> differences"

>

> That actually seems to be a unifying concept across these other competing

> definitions: the arguments are about how far the pretend self has to be

from

> the ordinary self to count as roleplaying.

>

> Christy, though, I want to go back to one of the definitions you offered:

>

> "creating a novel persona for your character that fits in the context of

the

> game world and interacting with others through that persona"

>

> I'd argue that "novel" is a pretty high bar to set to qualify. "For your

> character" suggests a certain level of roleplaying is already happening,

> doesn't it -- because the MMPORG mechanic subtly encourages that by

> producing a digital proxy. It also leaves itself fuzzy with the

"interacting

> with others" because MMPORGs historically can separate human-to-human

> interaction into "player/player" with everything else

"player/environment".

> ARGs don't have such an easy shortcut.

>

> If you took Yee's definition and reworked it, it sounds like Markus'

> statement from Lillard:

>

> "creating a persona for yourself that fits in the context of the game

world

> and interacting with others through that persona"

>

> This to me seems axiomatic, at least in the player-centered definition of

> what is an ARG. That's what underscores that Unfiction is an OOG space:

> because the rest of the world becomes "the game world". I'd go so far to

> argue that if people weren't at least subtly "creating personas" to

> "interact with others" it wouldn't be the Internet, which has a culture of

> anonymous voyeurism that ARGing (like other community dynamics) actually

> manages to overcome in amazing ways.

>

> The lack of roleplaying is the emergent behavior from the interaction of

the

> system, not the roleplaying.

>

> -----Original Message-----

> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org]

On

> Behalf Of Markus Montola

> Sent: Tuesday, June 24, 2008 3:13 AM

> To: arg_discuss at igda.org

> Subject: Re: [arg_discuss] Social Interaction in ARGs

>

> It all depends on how you define role-play. A good definition of

> pretend play (iirc by Lillard) assumes an ordinary self, a pretended

> self and a consciousness of their differences. So if you don't know

> she is a character, you can't pretend. Of course this is not always

> simple; especially if young children play.

>

> Usually.

>

> Our research project (IPerG) ran a few games using a lot of pervasive

> role-play, where players were explicitly asked to treat everyone as

> part of the play. Thus, they were role-playing in their everyday

> interactions with bus drivers and clerks -- and incidentally some of

> these folks (like a real nurse working in a real hospital) turned out

> to be involved with game content.

>

> As a result we ended up with lots and lots of gray areas between play

> and not play, often involving pretence, role-play et cetera.

>

> We have published quite a lot on role-play, pervasive play and the

> social expansion to the ordinary world. I'm more than happy to provide

> links if anyone's interested.

>

>

> Best,

>

> - Markus Montola -- writing a PhD. on pervasive role-play

>

> University of Tampere Hypermedialab

> Mobile: +358 44 544 2445

>

>> I'm with you, Mike. I think as soon as a player treats a character as

>> real, which they know (or suspect) to be a fictional construct of some

>> kind, that puts them in the realm of roleplay. They're placing their

>> own persona into the game.

>>

>> Also, I don't think there's really any difference between a person

>> playing an Orc (or Shakespeare) and themselves. The vast majority of

>> players are not skilled enough to behave in any manner other than

>> their own, if that makes sense. And this isn't bashing the player's

>> skill levels - it's an observation of how rare real acting talent is.

>> So even though the Orc mask may give them permission to loosen up and

>> not worry so much about what other people might think - they're still

>> essentially being themselves.

>>

>> But I'll provide the same caveat as Mike as well. I'm no academic. So

>> I may just be missing the point.

>>

>> Wendy

>>

>>

>> On Mon, June 23, 2008 7:53 am, Mike Monello wrote:

>>> I am the furthest thing from an academic you can get, but it seems to

>>> me that when a player knowingly interacts with a fictional character

>>> they have crossed the threshold into role-playing. Whether they send

>>> an email or

>>> go on a mission or more involved experience, they have made that jump

>>> into the game space, even if the character they've chosen is a close

>>> version of themselves. I don't recognize a difference between someone

>>> playing a character exactly like themselves in a known fiction and

>>> someone playing an Orc or any other fantastical creature - both are

>>> operating within the safety and knowledge of a fictional framework

>>> that allows them to make choices and play in a way that real life

>>> absolutely would not.

>>>

>>> Either that or I've totally missed what y'all smart folks are talkin'

>>> about! :)

>>>

>>> ---

>>> Mike Monello

>>> Partner, Campfire

>>> http://www.campfirenyc.com

>>>

>>>

>>>

>>>

>>>

>>>

>>>

>>> Am 23.06.2008 um 04:50 schrieb Christy Dena:

>>>

>>>> Cool. ARGs really are about performance in so many ways.

>>>>

>>>> But that still isn't the aspect of roleplay I was talking about. I'm

>>>> after a definition that indicates how much the 'performance' of the

>>>> player differs from their everyday self. There must be a continuum

>>>> or

>>>> something that shows the difference between a player performing an

>>>> Orc

>>>> or Shakespeare on the one end and being themselves but doing

>>>> something

>>>> they have never done before on the other (and all that is in

>>>> between).

>>>> [I don't have any of my books with me and am on short periods of

>>>> dial-up and so can't research this myself right now.] Hmm, perhaps I

>>>> shouldn't of put the draft up just yet after all. :\

>>>>

>>>> Anyway, I think ARG players are usually called on to do more on the

>>>> 'other' end of the spectrum. But, I may be entirely wrong and so

>>>> would

>>>> love to know more. Jan sent me a great example of roleplaying in her

>>>> ARG. I'd love to see others.

>>>>

>>>> John Evans has actually moved all of the content into the ARGology

>>>> wiki. So, please, feel free to hack and add at will!:

>>>>

>>>> http://www.argology.org/wiki/index.php?title=Social_Interaction

>>>>

>>>> A start may be to add a quote from Jane's essay in the roleplay

>>>> section!

>>>>

>>>

>>>

>>> _______________________________________________

>>> ARG_Discuss mailing list

>>> ARG_Discuss at igda.org

>>> http://five.pairlist.net/mailman/listinfo/arg_discuss

>>>

>>

>>

>> Wendy Despain

>> quantumcontent.com

>>

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>

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