[arg_discuss] New York Apartment Mystery
Sjoerd Wennekes
sjoerdwennekes at hotmail.com
Thu Jun 12 09:52:14 EDT 2008
I really like this!!
> From: cdena at cross-mediaentertainment.com
> To: arg_discuss at igda.org
> Date: Thu, 12 Jun 2008 23:35:43 +1000
> Subject: Re: [arg_discuss] New York Apartment Mystery
>
>
> That's great!
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
> Behalf Of Patrick O'Luanaigh
> Sent: Thursday, 12 June 2008 18:14
> To: 'Discussion list of the IGDA ARG SIG'
> Subject: [arg_discuss] New York Apartment Mystery
>
> This is quite an interesting article on a New York architect who created a
> Fifth-Avenue apartment full of hidden mysteries and puzzles within it,
> without telling the new owner until they moved in....
>
> http://www.nytimes.com/2008/06/12/garden/12puzzle.html?_r=1&hp&oref=slogin#
>
> Patrick, nDreams
>
>
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
> Behalf Of John Evans
> Sent: 12 June 2008 07:14
> To: Discussion list of the IGDA ARG SIG
> Subject: Re: [arg_discuss] Social Interaction in ARGs
>
> >Hey everyone,
> >
> >The following is a resource I've been working on myself, but am thinking
> >I'll add it in some way to the ARG Design section of ARGology. In it I draw
> >on existing game design patterns for social interaction, and see how they
> >apply to ARGs. The listing I have is just a quick draft.
> >
> >http://www.christydena.com/Primer/ARGDashboard_Interaction.html
> >
> >I'd love to hear you thoughts on examples to add, anything you don't agree
> >with, and also how I should present the information. I don't find the
> manner
> >I have presented it at the moment user-friendly. Should I move it to the
> >ARGology wiki for instance?
>
> That's awesome, Christy. It *does* seem like a good topic for the wiki, in
> the sense that people who are experts in one game or another will be able
> to talk about the activities involved in that particular game. I could
> help out with moving it to the Wiki if you need some "grunt HTML/Wiki-code"
> work done. ;)
>
> Though, I have to be honest, I look at that chart and I think "So how can I
> create a game that fills in some of these empty categories?". Hmmm...
>
> --John Evans
> Chaoseed Software - http://chaoseed.com
>
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