[arg_discuss] New York Apartment Mystery

Sjoerd Wennekes sjoerdwennekes at hotmail.com
Thu Jun 12 09:52:14 EDT 2008




I really like this!!


> From: cdena at cross-mediaentertainment.com

> To: arg_discuss at igda.org

> Date: Thu, 12 Jun 2008 23:35:43 +1000

> Subject: Re: [arg_discuss] New York Apartment Mystery

>

>

> That's great!

>

> -----Original Message-----

> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On

> Behalf Of Patrick O'Luanaigh

> Sent: Thursday, 12 June 2008 18:14

> To: 'Discussion list of the IGDA ARG SIG'

> Subject: [arg_discuss] New York Apartment Mystery

>

> This is quite an interesting article on a New York architect who created a

> Fifth-Avenue apartment full of hidden mysteries and puzzles within it,

> without telling the new owner until they moved in....

>

> http://www.nytimes.com/2008/06/12/garden/12puzzle.html?_r=1&hp&oref=slogin#

>

> Patrick, nDreams

>

>

>

> -----Original Message-----

> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On

> Behalf Of John Evans

> Sent: 12 June 2008 07:14

> To: Discussion list of the IGDA ARG SIG

> Subject: Re: [arg_discuss] Social Interaction in ARGs

>

> >Hey everyone,

> >

> >The following is a resource I've been working on myself, but am thinking

> >I'll add it in some way to the ARG Design section of ARGology. In it I draw

> >on existing game design patterns for social interaction, and see how they

> >apply to ARGs. The listing I have is just a quick draft.

> >

> >http://www.christydena.com/Primer/ARGDashboard_Interaction.html

> >

> >I'd love to hear you thoughts on examples to add, anything you don't agree

> >with, and also how I should present the information. I don't find the

> manner

> >I have presented it at the moment user-friendly. Should I move it to the

> >ARGology wiki for instance?

>

> That's awesome, Christy. It *does* seem like a good topic for the wiki, in

> the sense that people who are experts in one game or another will be able

> to talk about the activities involved in that particular game. I could

> help out with moving it to the Wiki if you need some "grunt HTML/Wiki-code"

> work done. ;)

>

> Though, I have to be honest, I look at that chart and I think "So how can I

> create a game that fills in some of these empty categories?". Hmmm...

>

> --John Evans

> Chaoseed Software - http://chaoseed.com

>

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