[arg_discuss] ARGs, Game Industry & Story

Christy Dena cdena at cross-mediaentertainment.com
Thu Jan 24 19:47:54 EST 2008




"Late last year, a select group of experienced game designers, the unicorns
of the game development profession, gathered at a remote ranch in the dusty
hills of Texas. Their purpose? To solve the great game design issues of the
coming decade. The event? Project Horseshoe, organized by Game Developer
Hall of Famer George "Fatman" Sanger."



They split off into groups and discussed different issues. In a recent
article in Gamasutra, one of the participants in a group on Story described
where they looked for inspiration: ARGs.





Daniel Cook, 'The Watery Pachinko Machine of Doom: Project Horseshoe's
Thoughts on Story'

http://www.gamasutra.com/view/feature/3498/the_watery_pachinko_machine_of_.p
hp?page=1





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