From adam.m.s.martin at googlemail.com Thu Dec 4 15:04:16 2008 From: adam.m.s.martin at googlemail.com (Adam Martin) Date: Thu, 4 Dec 2008 20:04:16 +0000 Subject: [arg_discuss] GDC09 free conference passes - Student Scholarship Program Now Accepting Applications Message-ID: For any students (or educators with students) who want to go to GDC this year... (GDC is the massive annual game-industry trade conference, IIRC around 30,000 attendees, mostly professionals from the industry) ==================================================== The IGDA has just launched the Student Scholarship Program for GDC09. Twenty-five university students will be awarded complimentary "Main Conference" passes to the 2009 Game Developers Conference. The deadline to enter is Thursday, January 15th, 2009. Recipients will be announced mid February. Applicants are required to be full-time university students (or equivalent) and IGDA student members for consideration. Scholarship applications will be judged by a panel of professional game developers. Students can now apply online: http://www.igda.org/scholarships/ From morgan at calhoonplay.com Fri Dec 5 10:03:15 2008 From: morgan at calhoonplay.com (Morgan Calhoon) Date: Fri, 5 Dec 2008 10:03:15 -0500 Subject: [arg_discuss] ARG_Discuss Digest, Vol 40, Issue 1 In-Reply-To: References: Message-ID: Thanks! I already finished my application - cross your fingers...Morgan On Fri, Dec 5, 2008 at 10:00 AM, wrote: > Send ARG_Discuss mailing list submissions to > arg_discuss at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://five.pairlist.net/mailman/listinfo/arg_discuss > or, via email, send a message with subject or body 'help' to > arg_discuss-request at igda.org > > You can reach the person managing the list at > arg_discuss-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of ARG_Discuss digest..." > > > Today's Topics: > > 1. GDC09 free conference passes - Student Scholarship Program > Now Accepting Applications (Adam Martin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 4 Dec 2008 20:04:16 +0000 > From: "Adam Martin" > Subject: [arg_discuss] GDC09 free conference passes - Student > Scholarship Program Now Accepting Applications > To: "Discussion list of the IGDA ARG SIG" > Message-ID: > > Content-Type: text/plain; charset=ISO-8859-1 > > For any students (or educators with students) who want to go to GDC this > year... > > (GDC is the massive annual game-industry trade conference, IIRC around > 30,000 attendees, mostly professionals from the industry) > > ==================================================== > The IGDA has just launched the Student Scholarship Program for GDC09. > Twenty-five university students will be awarded complimentary "Main > Conference" passes to the 2009 Game Developers Conference. The > deadline to enter is Thursday, January 15th, 2009. Recipients will be > announced mid February. > > Applicants are required to be full-time university students (or > equivalent) and IGDA student members for consideration. Scholarship > applications will be judged by a panel of professional game > developers. > > Students can now apply online: > > http://www.igda.org/scholarships/ > > > ------------------------------ > > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss > > > End of ARG_Discuss Digest, Vol 40, Issue 1 > ****************************************** > From adam.m.s.martin at googlemail.com Mon Dec 8 11:30:24 2008 From: adam.m.s.martin at googlemail.com (Adam Martin) Date: Mon, 8 Dec 2008 16:30:24 +0000 Subject: [arg_discuss] ARGs in Education/Charity - conference session writeups Message-ID: I could only writeup the first few sessions - there were no power points for laptops, and my battery ran out. I've got a couple more that I'll post once I've cleaned them up a bit. Overall, a good one-day conference, with such variety and depth of information that I think a lot of people missed out by not attending :). I particularly liked the ARG used as part of a History Undergraduate course that was an overt clone of PerplexCity, and managed to take some of the best bits and repurpose them in a good way (although much much more limited in scope than PXC). http://t-machine.org/index.php/2008/12/08/args-in-charity-and-education-summary-keynote/ http://t-machine.org/index.php/2008/12/08/args-in-charity-and-education-operation-sleeper-cell/ Also ... note that there's another mailing list you might want to join - link is at the top of the first post. Adam From steve.vosloo at shuttleworthfoundation.org Mon Dec 8 17:35:18 2008 From: steve.vosloo at shuttleworthfoundation.org (Steve Vosloo) Date: Tue, 09 Dec 2008 00:35:18 +0200 Subject: [arg_discuss] ARG in South Africa Message-ID: <493DA126.2010401@shuttleworthfoundation.org> Hi all, [Apologies for the cross-post.] I'm considering running an ARG in South Africa next year, aimed at the 12-14 year age group. I have more questions than answers now about how to implement it (go big or pilot small, in-school vs out-of-school vs both, choice of content to cover, etc). Anyhow, given the recent ARGs in Charity and Education workshop in the UK, this is probably a good time to ask my questions: 1) It seems that for education ARGs a starting point is often the particular topic or skills that needs to be taught or learned. Sounds fair enough. But what about expanding the question to: what particular topic or skills are *not* well taught by a teacher (because the teacher might not be tech-savvy enough, or might not have enough credibility with the learners to engage in certain topics)? "While the ARGOSI project feels that there is a clear pedagogic justification for the use of ARGs in education, the team also recognises that alternate reality games are unlikely to engage all students." I think anyone will be hard-pressed to engage all students with any learning intervention. Perhaps then one should focus on reaching the kids who'd otherwise not be engaged because of teachers issues. 2) If we are to run the ARG it will most likely be in August '09. There is a conference happening at the end March called SciFest Africa, aimed at school learners and attracting almost 60,000 visitors for the week. I could run a short, limited ARG then (although time is running out to prepare for it). What I'm thinking is to i) use SciFest to create buzz/a player community for the bigger game in August, and/or ii) run a workshop where kids help to -- in a participatory way -- design sub-sections of the bigger game. The latter option could also be a way to get a group of interested players going. Which option (i) or (ii) is best? Is the time difference too long (March to August) to sustain a buzz? 3) I believe that ARGs have enormous educational potential for Africa. Options are either to run a funded ARG (like the one in August) every year or 6 months and engage as many players as possible. This means that teachers, who often don't have time to plan or PM ARGs, can still engage their learners in conversation around the playing of an external game. Or, we go for the option of creating a toolkit that helps teachers and companies to run their own ARGs. In this way we try to open up the space as much as possible, even running competitions for the best designed ARG. Do you think there is enough interest, as well as teacher willingness, in SA to independently create small-scale ARGs, or is it best to manage it all for them for a few rounds until they "get it"? Thanks in advance! Steve -- Steve Vosloo Fellow, Communication and Analytical Skills Development The Shuttleworth Foundation Tel: +27 21 970 1240 | Fax: +27 21 970 1241 Web: www.shuttleworthfoundation.org Blog: www.innovatingeducation.wordpress.com Email disclaimer: wiki.tsf.org.za/EmailDisclaimer From connoralimccann at gmail.com Mon Dec 8 17:53:23 2008 From: connoralimccann at gmail.com (Connor McCann) Date: Mon, 8 Dec 2008 14:53:23 -0800 Subject: [arg_discuss] Looking to setup an ARG in the San Francisco Bay Area Message-ID: <247bb5540812081453h263461b5j2b9654f6c5c6740@mail.gmail.com> Hello All! My name is Connor Ali McCann and I am relatively new to the ARG world. I'm a long time gamer and even longer time writer, devoting a decade plus to both areas. Currently, I am in the process of developing my first ARG. It will be based here in the SF Bay Area (Ive lived in San Francisco my entire life and couldn't think of a better place to set one) with a particular emphasis on the gamers going out and finding hidden objects located in the city. If anyone wants to know the particulars, offer advise or support, or look to collaborate, please drop me a line! Thanks! Connor Ali McCann From adam.m.s.martin at googlemail.com Mon Dec 8 18:10:31 2008 From: adam.m.s.martin at googlemail.com (Adam Martin) Date: Mon, 8 Dec 2008 23:10:31 +0000 Subject: [arg_discuss] Looking to setup an ARG in the San Francisco Bay Area In-Reply-To: <247bb5540812081453h263461b5j2b9654f6c5c6740@mail.gmail.com> References: <247bb5540812081453h263461b5j2b9654f6c5c6740@mail.gmail.com> Message-ID: Sounds fun. When are you planning to run it? Any chance it might overlap with the GDC in march? There will be literally thousands of professional game developers in town for a week, and we have a 1 hour slot during the conference where well be talking ARG stuff informally. Might be interesting for you to come along and get ideas / feedback from the other ARG people there. On 8 Dec 2008, at 22:53, "Connor McCann" wrote: > Hello All! > > My name is Connor Ali McCann and I am relatively new to the ARG > world. I'm a > long time gamer and even longer time writer, devoting a decade plus > to both > areas. Currently, I am in the process of developing my first ARG. It > will be > based here in the SF Bay Area (Ive lived in San Francisco my entire > life and > couldn't think of a better place to set one) with a particular > emphasis on > the gamers going out and finding hidden objects located in the city. > If > anyone wants to know the particulars, offer advise or support, or > look to > collaborate, please drop me a line! > > Thanks! > Connor Ali McCann > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss From connoralimccann at gmail.com Tue Dec 9 02:24:21 2008 From: connoralimccann at gmail.com (Connor McCann) Date: Mon, 8 Dec 2008 23:24:21 -0800 Subject: [arg_discuss] Looking to setup an ARG in the San Francisco Bay Area In-Reply-To: References: <247bb5540812081453h263461b5j2b9654f6c5c6740@mail.gmail.com> Message-ID: <247bb5540812082324y51bdd79bubda7607ed137b144@mail.gmail.com> Thanks for the email Adam. There is a great chance that the game will overlap with the GDC. I'm looking to having the game up and running within 4 months or so. Thanks for the tip! Connor On Mon, Dec 8, 2008 at 3:10 PM, Adam Martin wrote: > Sounds fun. When are you planning to run it? Any chance it might overlap > with the GDC in march? There will be literally thousands of professional > game developers in town for a week, and we have a 1 hour slot during the > conference where well be talking ARG stuff informally. Might be interesting > for you to come along and get ideas / feedback from the other ARG people > there. > > > On 8 Dec 2008, at 22:53, "Connor McCann" > wrote: > > Hello All! >> >> My name is Connor Ali McCann and I am relatively new to the ARG world. I'm >> a >> long time gamer and even longer time writer, devoting a decade plus to >> both >> areas. Currently, I am in the process of developing my first ARG. It will >> be >> based here in the SF Bay Area (Ive lived in San Francisco my entire life >> and >> couldn't think of a better place to set one) with a particular emphasis on >> the gamers going out and finding hidden objects located in the city. If >> anyone wants to know the particulars, offer advise or support, or look to >> collaborate, please drop me a line! >> >> Thanks! >> Connor Ali McCann >> _______________________________________________ >> ARG_Discuss mailing list >> ARG_Discuss at igda.org >> http://five.pairlist.net/mailman/listinfo/arg_discuss >> > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss > From am14 at leicester.ac.uk Tue Dec 9 11:50:11 2008 From: am14 at leicester.ac.uk (Moseley, A.) Date: Tue, 9 Dec 2008 16:50:11 +0000 Subject: [arg_discuss] ARGs in Education/Charity - conference session Message-ID: <439DB4BD66E08F40903F804806A77AB368FA86F0AF@EXC-MBX1.cfs.le.ac.uk> Hi Adam, Many thanks for this - the day went in something of a blur so it's great to read back over some of the earlier parts. I wrote a very brief overview of the day to give people the wide/pixellated picture (x-post with the research list): http://moerg.wordpress.com/2008/12/07/we-changed-the-game/ Looking forward to your next posts, and hope you enjoyed the day, Cheers, Alex. ________________________________________ From: "Adam Martin" Subject: [arg_discuss] ARGs in Education/Charity - conference session writeups I could only writeup the first few sessions - there were no power points for laptops, and my battery ran out. I've got a couple more that I'll post once I've cleaned them up a bit. From wendeth at wendydespain.com Tue Dec 9 14:19:46 2008 From: wendeth at wendydespain.com (Wendy Despain) Date: Tue, 9 Dec 2008 11:19:46 -0800 (PST) Subject: [arg_discuss] This is interesting... In-Reply-To: <247bb5540812081453h263461b5j2b9654f6c5c6740@mail.gmail.com> References: <247bb5540812081453h263461b5j2b9654f6c5c6740@mail.gmail.com> Message-ID: <4eaa1093df06621b2d381ce27e82c2a5.squirrel@webmail.wendydespain.com> This is a video presentation from SIGGRAPH07 (Why did it take me a year to find out about this? I have no excuse) with what I see as a fertile opportunity for ARG puzzles. The application may not be obvious until the last part of the video where they show the erase function. http://www.faculty.idc.ac.il/arik/IMRet-All.mov Just thought I'd share. Wendy Despain quantumcontent.com From Craig.Harkness at port.ac.uk Wed Dec 10 08:45:11 2008 From: Craig.Harkness at port.ac.uk (Craig Harkness) Date: Wed, 10 Dec 2008 13:45:11 +0000 Subject: [arg_discuss] ARGs in Education/Charity - conference session writeups Message-ID: <493FC7E7.6679.00AB.0@port.ac.uk> I just wanted to add my support to Adam's comment about the conference . I found the day immeasurably useful. Having direct access to people who had designed or were in the process of designing ARGs in various guises has really helped me identify the direction of the design for our Enterprise related ARG at the University of Portsmouth. Thanks to all who arranged such an informative conference in such a fantastic venue. Let's hope it's the first of many! Craig From sande at samugames.com Sat Dec 13 14:23:07 2008 From: sande at samugames.com (Sande Chen) Date: Sat, 13 Dec 2008 14:23:07 -0500 Subject: [arg_discuss] IGDA Game Design SIG Proposal In-Reply-To: References: Message-ID: <49440B9B.2020208@samugames.com> Hi! Is anyone here interested in a IGDA Game Design SIG? If so, take a look at the IGDA Game Design SIG Proposal up at: http://docs.google.com/Doc?id=dfscf3d9_92f6wxv2gm If you'd like to be added to the proposal, please let me know! Yours sincerely, Sande Chen From matthew at fordfam.com Sun Dec 14 03:07:38 2008 From: matthew at fordfam.com (Matthew Ford) Date: Sun, 14 Dec 2008 18:07:38 +1000 Subject: [arg_discuss] A Very Special Shutdown Notice Message-ID: <008501c95dc3$08c146e0$1a43d4a0$@com> Hi all, been a reader for years, may have posted once or twice but mostly a lurker. It occurs to me, a few weeks after releasing this on a whim, that this may be of mild interest to this group: http://www.podtycoon.com/shutdown In the ARG spirit I will not even summarize it. You should get the idea within 30 seconds of visiting the link, after which you can choose to explore more or not. J If you likie, spread the link! Also, check out some discussion of it at: http://groups.google.com/group/pod-tycoon/subscribe and fan me at the Facebook page: http://www.facebook.com/pages/A-Very-Special-Shutdown-Notice/48572342118 While I have a slot in your inbox, if you like the way I roll, I may as well also mention my game dev blog to you so you can track me: http://www.digitalcream.com.au/blog Cheers, Matthew Ford * * * Matthew Ford - matthew at fordfam dot com - http://www.fordfam.com/matthew From cdena at cross-mediaentertainment.com Sun Dec 14 23:41:03 2008 From: cdena at cross-mediaentertainment.com (Christy Dena) Date: Mon, 15 Dec 2008 15:41:03 +1100 Subject: [arg_discuss] old skool question: The Beast Message-ID: <20081215044108.LIVW23376.nskntotgx03p.mx.bigpond.com@HPPIE> Hello folks! I have question for all The Beast masterminds out there. I didn't play The Beast and so rely on trawling through The Guide and The Trail (thanks to the Hons!), Cloudmakers site & listserv and interviews etc. I have question about the Loki nightmare that I haven't been able to clarify. In an interview in Mark Meadows's book, Elan says they put out a call to the players to help a character. It seems there were 3 calls that went out from 3 characters: Laia, Mephista and Beelzebub (http://www.cloudmakers.org/guide/index3.shtml#8.0laia). Were all of these calls for help referring to Loki? Thanks in advance! Regards, Christy From deusexmachinatio at gmail.com Mon Dec 15 08:48:00 2008 From: deusexmachinatio at gmail.com (Andrea Phillips) Date: Mon, 15 Dec 2008 08:48:00 -0500 Subject: [arg_discuss] old skool question: The Beast In-Reply-To: <20081215044108.LIVW23376.nskntotgx03p.mx.bigpond.com@HPPIE> References: <20081215044108.LIVW23376.nskntotgx03p.mx.bigpond.com@HPPIE> Message-ID: <5c799fd60812150548s3ed7e8d8pe2b25a0500777500@mail.gmail.com> Reading between the lines, they were, yes, though it was never quite spelled out. At that point in the game our actions were pretty much all about stopping Loki. Funny... as I recall, Loki was actually an ad hoc thing they threw together as a time-delay measure because they were having problems getting Eliza working the way they wanted to, in the timeframe they had available. :) On Sun, Dec 14, 2008 at 11:41 PM, Christy Dena wrote: > Hello folks! > > > > I have question for all The Beast masterminds out there. I didn't play The > Beast and so rely on trawling through The Guide and The Trail (thanks to the > Hons!), Cloudmakers site & listserv and interviews etc. I have question > about the Loki nightmare that I haven't been able to clarify. > > > > In an interview in Mark Meadows's book, Elan says they put out a call to the > players to help a character. It seems there were 3 calls that went out from > 3 characters: Laia, Mephista and Beelzebub > (http://www.cloudmakers.org/guide/index3.shtml#8.0laia). Were all of these > calls for help referring to Loki? > > > > Thanks in advance! > > > > Regards, > > Christy > > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss > -- Andrea Phillips http://www.deusexmachinatio.com Words * Culture * Interaction From cdena at cross-mediaentertainment.com Mon Dec 15 19:49:19 2008 From: cdena at cross-mediaentertainment.com (Christy Dena) Date: Tue, 16 Dec 2008 11:49:19 +1100 Subject: [arg_discuss] old skool question: The Beast In-Reply-To: <5c799fd60812150548s3ed7e8d8pe2b25a0500777500@mail.gmail.com> Message-ID: <20081216004924.GWLK23376.nskntotgx03p.mx.bigpond.com@HPPIE> Thank you Andrea! :) -----Original Message----- From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On Behalf Of Andrea Phillips Sent: Tuesday, 16 December 2008 00:48 To: Discussion list of the IGDA ARG SIG Subject: Re: [arg_discuss] old skool question: The Beast Reading between the lines, they were, yes, though it was never quite spelled out. At that point in the game our actions were pretty much all about stopping Loki. Funny... as I recall, Loki was actually an ad hoc thing they threw together as a time-delay measure because they were having problems getting Eliza working the way they wanted to, in the timeframe they had available. :) On Sun, Dec 14, 2008 at 11:41 PM, Christy Dena wrote: > Hello folks! > > > > I have question for all The Beast masterminds out there. I didn't play The > Beast and so rely on trawling through The Guide and The Trail (thanks to the > Hons!), Cloudmakers site & listserv and interviews etc. I have question > about the Loki nightmare that I haven't been able to clarify. > > > > In an interview in Mark Meadows's book, Elan says they put out a call to the > players to help a character. It seems there were 3 calls that went out from > 3 characters: Laia, Mephista and Beelzebub > (http://www.cloudmakers.org/guide/index3.shtml#8.0laia). Were all of these > calls for help referring to Loki? > > > > Thanks in advance! > > > > Regards, > > Christy > > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss > -- Andrea Phillips http://www.deusexmachinatio.com Words * Culture * Interaction _______________________________________________ ARG_Discuss mailing list ARG_Discuss at igda.org http://five.pairlist.net/mailman/listinfo/arg_discuss From steve.vosloo at shuttleworthfoundation.org Wed Dec 17 08:48:25 2008 From: steve.vosloo at shuttleworthfoundation.org (Steve Vosloo) Date: Wed, 17 Dec 2008 15:48:25 +0200 Subject: [arg_discuss] Fiction has educational value for developmental issues Message-ID: <49490329.1050604@shuttleworthfoundation.org> Thanks for Six to Start for linking to an interesting paper about the educational value of fiction around developmental issues: http://www.telegraph.co.uk/news/uknews/3391740/Novels--better-at-explaining-worlds-problems-than-reports.html My take on it and what it means for ARGs is here: http://innovatingeducation.wordpress.com/2008/12/17/the-educational-value-of-fiction/ Thanks, Steve -- Steve Vosloo Fellow, Communication and Analytical Skills Development The Shuttleworth Foundation Tel: +27 21 970 1240 | Fax: +27 21 970 1241 Web: www.shuttleworthfoundation.org Blog: www.innovatingeducation.wordpress.com Email disclaimer: wiki.tsf.org.za/EmailDisclaimer From adam.m.s.martin at googlemail.com Wed Dec 17 10:49:59 2008 From: adam.m.s.martin at googlemail.com (Adam Martin) Date: Wed, 17 Dec 2008 15:49:59 +0000 Subject: [arg_discuss] TOW: What's the most surprising thing a player has ever done in one of your ARGs? Message-ID: This week will be the start of the new Topic of the Week from the steering committee ? The idea is that we will chuck a topic at you each week and given you a little something to think about and give us your thoughts. We've already come up with a list of questions at the minute, but if you want your question to be featured as part of the topic of the week, please let me know and we can add it to the list. (with thanks to Toby Allen et al from the Production SIG for thinking of this first :)) Our first Topic of the Week: - What's the most surprising thing a player has ever done in one of your ARGs? From dflor71 at gmail.com Wed Dec 17 11:56:03 2008 From: dflor71 at gmail.com (David Flor) Date: Wed, 17 Dec 2008 11:56:03 -0500 Subject: [arg_discuss] TOW: What's the most surprising thing a player has ever done in one of your ARGs? In-Reply-To: References: Message-ID: <50b4b0580812170856i3d6d9cbcs7b0a0e93b74c9f48@mail.gmail.com> I had one player in LGL, which I still don't know who it really was, become the "evil bastard" and turn against all the players. He did it privately, through direct communication with the game's antagonist, referring to himself as "Mr. Leak" and not even posting about it on the UF forums, blowing the game wide open. And, for my second game, I had created two brand new alphabets by hand (using a font designer) that I intended to use for encoded messages, expecting to provide the players with the equivalent of a Rosetta Stone over time. I used those new fonts to encode the addresses of the senders in the trailheads, assuming they would be too complex to figure out. By the time the game launched, players had already managed to decode the entire alphabet (which actually led to two websites that weren't even ready at the time); I never had to provide the Rosetta Stones at all, and when I did it was somewhat of a moot point. On Wed, Dec 17, 2008 at 10:49 AM, Adam Martin wrote: > This week will be the start of the new Topic of the Week from the > steering committee ? The idea is that we will chuck a topic at you > each week and given you a little something to think about and give us > your thoughts. We've already come up with a list of questions at the > minute, but if you want your question to be featured as part of the > topic of the week, please let me know and we can add it to the list. > > (with thanks to Toby Allen et al from the Production SIG for thinking > of this first :)) > > Our first Topic of the Week: > > - What's the most surprising thing a player has ever done in one of your ARGs? > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss > From agent.lex at gmail.com Wed Dec 17 12:01:35 2008 From: agent.lex at gmail.com (Agent Lex) Date: Wed, 17 Dec 2008 17:01:35 +0000 Subject: [arg_discuss] TOW: What's the most surprising thing a player has ever done in one of your ARGs? In-Reply-To: References: Message-ID: <4949306F.7000902@gmail.com> The best moment of my short, low-player game is as follows: There was one point in the game where my players were supposed to social-engineer login details from a character. In his blog, he'd inadvertently given the address of the login site, and his employer, and the fact that they're looking for money/investors. Expected course of action: someone poses as an investor and gets a guest login. Actual course of events: a player poses as his coworker, trying to seduce him into giving her the password because she "forgot"! I probably should have expected this, but I didn't. Someone else actually did pose as an investor, so I managed to get it out in the intended way anyway. - Lex Adam Martin wrote: > This week will be the start of the new Topic of the Week from the > steering committee ? The idea is that we will chuck a topic at you > each week and given you a little something to think about and give us > your thoughts. We've already come up with a list of questions at the > minute, but if you want your question to be featured as part of the > topic of the week, please let me know and we can add it to the list. > > (with thanks to Toby Allen et al from the Production SIG for thinking > of this first :)) > > Our first Topic of the Week: > > - What's the most surprising thing a player has ever done in one of your ARGs? > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss > From varineq at gmail.com Wed Dec 17 13:57:51 2008 From: varineq at gmail.com (Michelle Senderhauf) Date: Wed, 17 Dec 2008 12:57:51 -0600 Subject: [arg_discuss] TOW: What's the most surprising thing a player has ever done in one of your ARGs? In-Reply-To: <4949306F.7000902@gmail.com> References: <4949306F.7000902@gmail.com> Message-ID: <45cb08290812171057sbe9ae60r3d13c354d8243d28@mail.gmail.com> The most surprising thing? When a player drove five hours at night to pickup a deaddrop hidden in the Indiana Dunes. Since this was for a small-ish grassroots game, I was sure that the players would just recruit someone from the Chicago area to pick up the drop. Instead, someone from Cleveland, OH made the trip with her two dogs. I still think about how I should have found some in-game way to offer her a place to stay so she didn't have to drive all the way back that night! Michelle Senderhauf P.S. I can't wait until you ask about the best unforeseen disaster! (Mine involves clown makeup and a broken down car) On Wed, Dec 17, 2008 at 11:01 AM, Agent Lex wrote: > The best moment of my short, low-player game is as follows: > > There was one point in the game where my players were supposed to > social-engineer login details from a character. In his blog, he'd > inadvertently given the address of the login site, and his employer, and the > fact that they're looking for money/investors. > > Expected course of action: someone poses as an investor and gets a guest > login. > > Actual course of events: a player poses as his coworker, trying to seduce > him into giving her the password because she "forgot"! I probably should > have expected this, but I didn't. Someone else actually did pose as an > investor, so I managed to get it out in the intended way anyway. > > - Lex > > > Adam Martin wrote: > >> This week will be the start of the new Topic of the Week from the >> steering committee ? The idea is that we will chuck a topic at you >> each week and given you a little something to think about and give us >> your thoughts. We've already come up with a list of questions at the >> minute, but if you want your question to be featured as part of the >> topic of the week, please let me know and we can add it to the list. >> >> (with thanks to Toby Allen et al from the Production SIG for thinking >> of this first :)) >> >> Our first Topic of the Week: >> >> - What's the most surprising thing a player has ever done in one of your >> ARGs? >> _______________________________________________ >> ARG_Discuss mailing list >> ARG_Discuss at igda.org >> http://five.pairlist.net/mailman/listinfo/arg_discuss >> >> > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss > From Bryan.Alexander at nitle.org Wed Dec 17 19:14:04 2008 From: Bryan.Alexander at nitle.org (Bryan Alexander) Date: Wed, 17 Dec 2008 19:14:04 -0500 Subject: [arg_discuss] ARGs in Education/Charity - conference sessionwriteups In-Reply-To: References: Message-ID: <08119B28F4B3FF46A5747921C9FAA678B7B492@AA1EXCH06.office.share.org> Thank you for these, Adam! Mind if I blog 'em? -----Original Message----- From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On Behalf Of Adam Martin Sent: Monday, December 08, 2008 11:30 AM To: Discussion list of the IGDA ARG SIG Subject: [arg_discuss] ARGs in Education/Charity - conference sessionwriteups I could only writeup the first few sessions - there were no power points for laptops, and my battery ran out. I've got a couple more that I'll post once I've cleaned them up a bit. Overall, a good one-day conference, with such variety and depth of information that I think a lot of people missed out by not attending :). I particularly liked the ARG used as part of a History Undergraduate course that was an overt clone of PerplexCity, and managed to take some of the best bits and repurpose them in a good way (although much much more limited in scope than PXC). http://t-machine.org/index.php/2008/12/08/args-in-charity-and-education- summary-keynote/ http://t-machine.org/index.php/2008/12/08/args-in-charity-and-education- operation-sleeper-cell/ Also ... note that there's another mailing list you might want to join - link is at the top of the first post. Adam _______________________________________________ ARG_Discuss mailing list ARG_Discuss at igda.org http://five.pairlist.net/mailman/listinfo/arg_discuss From adrian at mssv.net Mon Dec 22 19:44:37 2008 From: adrian at mssv.net (Adrian Hon) Date: Tue, 23 Dec 2008 00:44:37 +0000 Subject: [arg_discuss] ARGs in Charity and Education - slides now online Message-ID: <52a6f3110812221644p72706d2k12f9b7ed30755fe5@mail.gmail.com> Hi all, I've just finished uploading all the slides from the ARGs in Charity and Education conference to our website, and also to Slideshare - you can find them here: http://conference.operationsleepercell.com/2008/12/conference-slides-and-report-new/ You can download the presentation in their original Powerpoint or Keynote form, and also in PDF. There are a few collated links of commentary about the conference at the top. Next time we'll definitely do videos as well. Have a Happy Christmas! Adrian -- Adrian Hon - mssv.net Chief Creative at Six to Start - www.sixtostart.com Founder of Let's Change the Game - www.letschangethegame.org From dan at sixtostart.com Mon Dec 22 19:45:40 2008 From: dan at sixtostart.com (Dan Hon) Date: Tue, 23 Dec 2008 00:45:40 +0000 Subject: [arg_discuss] ARGs in Charity and Education - slides now online In-Reply-To: <52a6f3110812221644p72706d2k12f9b7ed30755fe5@mail.gmail.com> References: <52a6f3110812221644p72706d2k12f9b7ed30755fe5@mail.gmail.com> Message-ID: I've whacked up a transcript/re-working of my talk online as well: http://sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/ Dan On 23 Dec 2008, at 00:44, Adrian Hon wrote: > Hi all, > > I've just finished uploading all the slides from the ARGs in Charity > and Education conference to our website, and also to Slideshare - you > can find them here: > > http://conference.operationsleepercell.com/2008/12/conference-slides-and-report-new/ > > You can download the presentation in their original Powerpoint or > Keynote form, and also in PDF. There are a few collated links of > commentary about the conference at the top. Next time we'll definitely > do videos as well. > > Have a Happy Christmas! > > Adrian > > -- > Adrian Hon - mssv.net > Chief Creative at Six to Start - www.sixtostart.com > Founder of Let's Change the Game - www.letschangethegame.org > _______________________________________________ > ARG_Discuss mailing list > ARG_Discuss at igda.org > http://five.pairlist.net/mailman/listinfo/arg_discuss From mmonello at campfirenyc.com Fri Dec 26 22:57:04 2008 From: mmonello at campfirenyc.com (Mike Monello) Date: Fri, 26 Dec 2008 19:57:04 -0800 Subject: [arg_discuss] Personal Influences continued Message-ID: Last January, we had a healthy discussion about our personal influences and antecedents ( http://five.pairlist.net/pipermail/arg_discuss/2008-January/001040.html ). I listed William Castle as one of mine, and I finally got around to having his long out of print autobiography, "Step Right Up! I'm Gonna Scare The Pants Off America" scanned in as a PDF. Since it's out of print, I figured I'd make it available to the ARG SIG. I don't want the link posted online, such as with the list archives, so drop me (not the list) an email, and I'll send you a download link if you want it. Best, Mike --- Mike Monello Partner, Campfire http://www.campfirenyc.com From four at nucleus.com Sat Dec 27 06:37:35 2008 From: four at nucleus.com (Siobhan Thomas) Date: Sat, 27 Dec 2008 11:37:35 +0000 Subject: [arg_discuss] Personal Influences continued Message-ID: <1005718403-1230377805-cardhu_decombobulator_blackberry.rim.net-568254177-@bxe014.bisx.produk.on.blackberry> Hi Mike! Thanks for doing this--i would love to read it! Kindest regards, Siobhan ------Original Message------ From: Mike Monello Sender: arg_discuss-bounces at igda.org To: Discussion list of the IGDA ARG SIG ReplyTo: Discussion list of the IGDA ARG SIG Sent: 27 Dec 2008 03:57 Subject: [arg_discuss] Personal Influences continued Last January, we had a healthy discussion about our personal influences and antecedents ( http://five.pairlist.net/pipermail/arg_discuss/2008-January/001040.html ). I listed William Castle as one of mine, and I finally got around to having his long out of print autobiography, "Step Right Up! I'm Gonna Scare The Pants Off America" scanned in as a PDF. Since it's out of print, I figured I'd make it available to the ARG SIG. I don't want the link posted online, such as with the list archives, so drop me (not the list) an email, and I'll send you a download link if you want it. Best, Mike --- Mike Monello Partner, Campfire http://www.campfirenyc.com _______________________________________________ ARG_Discuss mailing list ARG_Discuss at igda.org http://five.pairlist.net/mailman/listinfo/arg_discuss Sent from my BlackBerry? wireless device