[arg_discuss] Competitions with prizes and ARGs

Dan Hon dan at sixtostart.com
Wed Apr 2 06:46:48 EDT 2008


I think it's a relatively 'cheap' way of getting PR - cf Perplex City,
but I'd like to (and do) believe that the games stand on their own now.

For We Tell Stories, we're finding that the prize really doesn't
matter. The experience that we've designed (especially with 21 Steps)
has been far more successful than the (admittedly totally awesome)
prize that we're offering, even though the prize is only available to
UK residents.

--
Dan Hon, CEO, Six to Start
m: +44 7870 600 828
t: +44 33 3340 7490, f: +44 33 3340 7494




On 2 Apr 2008, at 10:09, Christy Dena wrote:


> Hey All,

>

>

>

> There are lots of things I've been wanting to ping the list about,

> but here

> is a quick one:

>

>

>

> There have been some ARGs and ARG-like projects that are

> competitions with

> prizes. For example: Perplex City, Vanishing Point, Legend of the

> Sacred

> Urns, We Tell Stories. Obviously the ARG can function without the

> prize, but

> the fact that it is there, is undeniable and constrains gameplay to

> some

> extent (due to legal restrictions). And sometimes the prize is

> something a

> client is after rather than the developer. But I'm wondering:

>

>

>

> * Is offering a prize purely a way to lure newcomers and/or casual

> gamers?

> * And do they find it successfully achieves that, or something else?

>

>

>

> Thanks in advance,

>

> Christy

>

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