[arg_discuss] Trend 1: Broader Games
Brian Clark
bclark at gmdstudios.com
Tue Sep 18 13:40:45 EDT 2007
Maybe the more telling question is what people DON'T think is a part of that
trend. To me, that's a constant trend in all independent art -- the quest to
expand the accessibility without sacrificing the specialness.
-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
Behalf Of D. Cook
Sent: Tuesday, September 18, 2007 1:22 PM
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] Trend 1: Broader Games
I think the Battle Over Promicin falls into that category. I was
calling it an "extended reality experience," but danged if we need
any more abbreviations running around in here. ;)
Maybe World Without Oil is in there, too? Sometimes it's hard for me
to judge if I'm too close to a thing.
-D.
On Sep 18, 2007, at 10:31 AM, Andrea Phillips wrote:
>
> So please, tell me as many examples as you can think of, from the last
> year or so, of games or experiences that are ARG-lite, or use strong
> elements of ARGs, while arguably not going in for the whole kit and
> kaboodle.
>
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