[arg_discuss] TINAG and the curtain: necessary?
Morbus Iff
morbus at disobey.com
Mon Sep 17 11:04:39 EDT 2007
> I still think TINAG is necessary, but I've revised my idea of what
> "TINAG" means. it doesn't mean that the dev team is hiding behind a
> curtain and pretending there's no game. This would have been dead
> impossible for us in Perplex City, because of the angle where we had
> to be a real company selling cards and offering a prize. We really
> played with the in-game/out-of-game border, and the conclusion I
> reached is that the *experience* has to believe it's for real.
Yes, exactly.
As long as the experience believes it's real, never breaks its own rules
and bubble, and makes sense as a story/world, suspension of disbelief
and "not a game" (to the characters, it isn't!) is maintained. TINAG
applies to the world/story, not to the game/implementation.
--
Morbus Iff ( whooooooo's hoooouuuuuse? )
Technical: http://www.oreillynet.com/pub/au/779
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