[arg_discuss] Tools for ARG developers

Jason Chrest jason at aporiacme.com
Wed Nov 28 15:45:46 EST 2007


I may have to look at visio myself (militaru discount gets me a copy of pro for 19.99). I am currently in the process of transforming one of the rooms in my house to an office since the kids and the wife keep me pretty distracted while I am home :(

Beyond a desk and filing cabinet two essentials I am looking at are a large white board and those large post it notes. One thing I am using on the game I am developing now is mediawiki, but I have the hosting capability with protected directories. I am intending to allow full access to the wiki content by the players after the game - similar to what Wendy is looking for I think. Though some stuff will need to be removed :P


Jason Chrest
Aporia Cross-Media Entertainment
www.aporiacme.com
jason at aporiacme.com


-----Original Message-----
From: libfli at aol.com
Date: Wed, 28 Nov 2007 15:29:03
To:arg_discuss at igda.org
Subject: Re: [arg_discuss] Tools for ARG developers


cheers to the luddites!? me too.? for my last two projects i filled my living room with about ten foam core boards and i like to use sticky notes and index cards (when i get serious about an idea).? it helps me to organize the fragmented narrative if i chart it this way - i use power point for pitch presentations only.

Jan


Sticky notes and a really big white board. :)




Seriously, I'm a luddite when it comes to design and find that I spend
more time trying to figure out programs like Visio or Powerpoint and
tweaking things to get it to look like I want than I do on design.










-----Original Message-----
From: Deb Fuller <debfuller at gmail.com>
To: Discussion list of the IGDA ARG SIG <arg_discuss at igda.org>
Sent: Wed, 28 Nov 2007 12:21 pm
Subject: Re: [arg_discuss] Tools for ARG developers










On Nov 28, 2007 12:41 PM, <marc at thedigitaldemons.com> wrote:

> Hi guys,

>

> I'm in the process of outlining a grassroots game, and I want to do it

> in quite a bit of detail. I was thinking of both spider diagrams and

> flow charts, but I'm unsure how to best document the interactions in a

> game. I'm finding it's incredibly hard to document such a non-linear

> game in a linear form.


Sticky notes and a really big white board. :)

Seriously, I'm a luddite when it comes to design and find that I spend
more time trying to figure out programs like Visio or Powerpoint and
tweaking things to get it to look like I want than I do on design. And
in the process, I usually forget what I wanted to design in the first
place. The sticky notes allow me to move things easily and I can draw
lines or make notes with the white board. Butcher paper and sticky
notes work as well if you don't have a big enough white board. For
bigger items that don't fit on a sticky note, I use regular paper and
tacky putty. Once I'm finished with my design, I can plunk it into
power point or better yet, hand it off to a graphics designer who can
do a much better job with it than I can.

That being said, Visio is supposedly THE flowchart design program (or
at least for the military) and it does other types of diagrams as
well. You might be able to find a freeware program for flowcharts too.

Deb
Deb
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