[arg_discuss] ARG SIG Chat Feb. 3 - Goals and SharingInfo/Techniques/Ideas
Colin Gehrig
colin at colin.com.au
Wed Feb 7 06:12:16 EST 2007
I agree that the SIG doesn't really have a place directly communicating
with players. But on this point I think we can look a little more
broadly. One idea I have is for a 'press kit' for ARGs. Just general
info and history on the genre to help reporters. I feel like most
articles I read have information wrong, omitted or misinterpreted.
Evangelizing doesn't have to be a directly communicating to the target
audience. When a large/popular game comes along the press kit will help
lots (millions?) of readers/viewers to have a concise accurate picture
of the genre.
I think the IGDA's place as an independent body allows for a strong
platform to publish information from, and I'd like to see it used to
further the genre in the demonstrating commercial value etc.
-colin
> -----Original Message-----
> From: arg_discuss-bounces at igda.org
[mailto:arg_discuss-bounces at igda.org] On Behalf Of Adam Martin
> Sent: Wednesday, February 07, 2007 12:09 AM
> To: Discussion list of the IGDA ARG SIG
> Subject: Re: [arg_discuss] ARG SIG Chat Feb. 3 - Goals and
SharingInfo/Techniques/Ideas
-snip-
>
> - evangelising ARGs to sponsors, creators, and players: demonstrating
> commercial value, pros of ARGs vs other games/formats, educating about
> the existence of ARGs (although IMHO that's something that other
> groups already do very well, and whilst we should always be promoting
> ARGs to potential players when we have the opportunity, is it
> something that's part of our core aims, or something we do on the
> side?)
>
-snip-
>
> Adam
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