[arg_discuss] Advertising in games
Andrea Phillips
andrea at mindcandydesign.com
Fri May 26 10:54:08 EDT 2006
On May 26, 2006, at 1:55 AM, Colin Gehrig wrote:
> It will be interesting to see how it plays out and what the player and
> media reaction is to it. Will this see a whole new generation of ARGs?
> More integration between TV shows and web content? Or just a bunch of
> second rate copies?
>
> -colin
Well, looking back at the Beast, to I Love Bees, and on to Art of the
Heist, nobody should be shocked that a game is being used as *gasp*
an ADVERTISING VEHICLE! We've got some strong roots in advertising,
and I think gained a lot from it, too. I think what we're starting to
see here, though, is a similar evolution as TV went though; we used
to have Wild Kingdom, sponsored by Mutual of Omaha. Now we have
product placements (good guys use Apple; bad guys use Alienware...)
As with any other product placement, though, I suspect the outcome
will be a need for subtlety, or risk offending your playerbase. I
don't really see this, though, as a separate generation of ARGs, so
much as a continuing growth of the same basic idea (that's my
'massively multi-player participatory storytelling.') You could make
a pretty decent case for something like American Idol or Big Brother
being an ARG, I think, albeit very limited in scope. Reality TV and
alternate reality gaming have, deep down inside, an awful lot in common.
--
Andrea Phillips
http://www.perplexcity.com
http://www.deusexmachinatio.com
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