[arg_discuss] Re: Communities and resources
Michael Monello
mike at haxan.com
Mon Apr 10 16:07:06 EDT 2006
On Apr 8, 2006, at 10:19 PM, adam wrote:
> How is that a review, or a preview?
>
> Aren't a pre-game teaser (produced by the game owner) and a review
> (produced by an independent 3rd party) fundamentally different?
Pre-game teaser is like a movie trailer, right? Try to give the
audience a flavor of what's to come. Same thing with a feature story,
like putting Superman on the cover of this week's EW -- there's no
review, no analysis of the movie, but a story about what one could
expect to see if you buy a ticket.
> I should have been clearer, but I was looking at it from the non-PM
> perspective, thinking about how valuable a review will be to a
> player, how relevant, and how necessary. Mainstream games care
> about reviews because the reviews exist because the players need
> them. If the players dont need them, they wont pay much attention
> to them, causing them to have little value to the game developers
> (as you say yourself - we're all going after the eyeballs; if
> reviews aren't read much, we're not that interested (commercially),
> although we still care artistically).
So a feature story like this:
http://www.mtv.com/news/articles/1528282/20060410/index.jhtml?
headlines=true
has no value to you?
;)
> The experience, yes.
>
> But .. the film itself?
How can you separate the two? I love some of the worst music ever
made just because they mean something to me because of the
environment I heard them in, or the age I was when I heard the song
-- first date with my wife, for example.
And I have a friend who insists Annie Hall is the worst movie ever
made because it beat out Star Wars for an academy award. I guess I'm
saying that movies and music and other forms of media don't live in a
vaccum.
> Could [insert favourite movie here] become a "bad" movie if you saw
> it in bad circumstances, or does the art itself transcend the
> environment in which you view it?
Well, I saw it all the time and I've screened well over 100 movies
for critics and seen the responses vary according to environment.
I realize what you are going for here and while I generally agree I
don't think there is that wide a gulf between them either.
>
> How much of that would you be comfortable revealing in the text of
> a review?
Well, I am making a case for feature stories, not reviews up front
since I think the reason you can't get a review is because you can't
mount the entire experience for critics before going public like you
can with movies or traditional videogames.
I would be fine revealing almost anything that wasn't a major spoiler
for the narrative in the context of a feature story.
Best,
Mike
__________
haxan | films | http://www.haxan.com
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