FW: [arg_discuss] Re: Communities and resources
adam
adam at mindcandydesign.com
Sat Apr 8 11:48:10 EDT 2006
despain at quantumcontent.com wrote:
> "Colin Gehrig" <colin at colin.com.au>
>
>>Another new question to the list: How would you feel about a website
>>that Reviewed ARGs? Almost every other form of entertainment has some
>>form of review. However ARGs suffer from having a curtain, and only
>>being played through once, hence a review is less practical because the
>>game can't be pre-viewed. Is there still merit in it? Would you be
>>willing to 'preview' part of your game to a reviewer? Does the idea of
>>receiving a score or mark for your game seem too scary, an unnecessary
>>risk?
>
> Then I wouldn't have a problem with someone putting up post-game critiques
> (we had high hopes but ultimately, I'd give it 3 out of 5 stars) in the
> same space as their preview. I'd hope that they critique the player
> performance as well as the design, though. This is ultimately a
> collaborative form of entertainment.
>
Films, computer games etc you pay for up-front. Although a small
percentage additionally have subscription models for ongoing play, the
vast majority are still pay-once, suck-it-and-see.
Hence there is a huge need for reviews for the benefit of the general
public who are not *allowed* to try before they buy.
ARGs do not currently use this business model, hence it seems there is
comparitively little need for reviews (and even less so for previews).
I'm not saying there is no value, just that it is orders of magnitude
less than for other media.
Films, games, etc are also identical experiences whether or not anyone
else has ever experienced them.
OTOH, as Wendy points out, ARGs are "ultimately a collaborative form of
entertainment", and the experience is heavily dependent upon the
community. Given that ARG designers can and do change the plot in
reaction to players interaction with the characters and plot, adding or
removing or modifying elements, we are dealing with something much less
deterministic.
How much value is there in a review of a non-deterministic experience?
How deterministic are ARGs that are run multiple times? Are there any
similarities in the way the game plays and is played on subsequent runs,
is it broadly speaking the same, or is there a lot of variance even down
to a fundamental level?
At the end of the day, I think reviews of ARG's just gone are extremely
interesting and valuable, but previews have little merit. The best way I
can see of reviewing or previewing an ARG is simply to review a major
arc of story as it completes, giving readers a flavour of what it is
like to play that game *right now*. They won't have long to decide to
drop in and start playing too, but it's certainly the most accurate
review they're ever going to get.
...which of course is what happens in forums every day whilst an ARG is
going on and the word is being spread. Forum-based ARG-playing
communities are a review-mill, constantly sampling and commenting on all
aspects of the game and playability. Isn't that why we all follow UF et
al so slavishly whilst our games are in progress? :)
Adam
More information about the ARG_Discuss
mailing list